Difference between revisions of "Baby crocodile"

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A '''baby crocodile''', {{monsym|baby crocodile}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The baby crocodile is a [[strong]], [[carnivorous]] [[animal]] that is [[amphibious]] and capable of [[swimming]].
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A '''baby crocodile''', {{monsym|baby crocodile}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The baby crocodile is a [[carnivorous]] [[animal]] that is part of the [[Lizard (monster class)|lizard]] [[monster class]]. Baby crocodiles are [[amphibious]] and capable of [[swimming]].
  
 
A baby crocodile has a bite attack.
 
A baby crocodile has a bite attack.
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==History==
 
==History==
 
The baby crocodile first appears in [[NetHack 3.0.7]].
 
The baby crocodile first appears in [[NetHack 3.0.7]].
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], [[quaff]]ing from a [[toilet]] has an effective {{frac|2|45}} chance of generating a baby if done in the form of a [[canine]], and a {{frac|2|9}} chance of generating one otherwise, unless baby crocodiles are [[extinct]] or [[genocide]]d in either case.{{refsrc|fountain.c|701|version=SLASH'EM 0.0.7E7F2}} This also applies to [[SlashTHEM]].
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===UnNetHack===
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In [[UnNetHack]], the [[Tourist]] role's default pet is a baby crocodile.
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===dNetHack===
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In [[dNetHack]] and [[notdNetHack]], baby crocodiles may be generated as [[minion]]s of [[Offler]].
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===EvilHack===
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In [[EvilHack]], two baby crocodiles are generated in the Sewers of Waterdeep map of [[Mines' End]] at level creation.
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All growth stages of crocodile move much faster when underwater than they do on land.
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===Hack'EM===
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[[Hack'EM]] has the same odds of generating baby crocodiles from a toilet as in SLASH'EM, and generates two baby crocodiles in the Sewers of Waterdeep map for [[Mines' End]] at level creation, as in EvilHack.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
{{encyclopedia-redirect|crocodile}}
 
{{encyclopedia-redirect|crocodile}}
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==References==
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<references/>
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{{nethack-367}}
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[[Category:Monsters]]

Revision as of 07:44, 30 April 2024

A baby crocodile, :, is a type of monster that appears in NetHack. The baby crocodile is a carnivorous animal that is part of the lizard monster class. Baby crocodiles are amphibious and capable of swimming.

A baby crocodile has a bite attack.

Generation

Randomly-generated baby crocodiles are always created hostile. A baby crocodile can grow up into a crocodile, and eggs laid by crocodiles will hatch into baby crocodiles.

Strategy

Baby crocodiles are very slow-moving, and their bite is not too threatening for most characters unless they have poor AC or else are low on health. Escaping from a baby crocodile is trivial, outside of severe encumbrance or poor luck with monster generation (e.g. a wand of create monster or scroll of create monster surrounds a character with hostiles).

History

The baby crocodile first appears in NetHack 3.0.7.

Variants

SLASH'EM

In SLASH'EM, quaffing from a toilet has an effective 245 chance of generating a baby if done in the form of a canine, and a 29 chance of generating one otherwise, unless baby crocodiles are extinct or genocided in either case.[1] This also applies to SlashTHEM.

UnNetHack

In UnNetHack, the Tourist role's default pet is a baby crocodile.

dNetHack

In dNetHack and notdNetHack, baby crocodiles may be generated as minions of Offler.

EvilHack

In EvilHack, two baby crocodiles are generated in the Sewers of Waterdeep map of Mines' End at level creation.

All growth stages of crocodile move much faster when underwater than they do on land.

Hack'EM

Hack'EM has the same odds of generating baby crocodiles from a toilet as in SLASH'EM, and generates two baby crocodiles in the Sewers of Waterdeep map for Mines' End at level creation, as in EvilHack.

Encyclopedia entry

See the encyclopedia entry for crocodile.

References